To enable maximum balance and enable player equality we introduced our stat system. This system will provide a circle, that is divided into three main areas with overlapping in-between areas.

The areas represent the bonus damage for one particular armor type. A weapon will only have a maximum of two bonuses. Weapons can move between two areas. They will address both armor types, but this will split the resulting damage bonus between the armor types.  Specialized weapons will have a stronger bonus in one category.

The closer a weapon is to the border, the stronger the weapon will be, but the higher the requirements will get.

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