GAMEPLAY OVERVIEW

The game progresses in two phases. In the first phase mechs are built and prepared for combat. Afterwards every mech is provided with a unit squad (creeps). Unit types will be built by the automated factories, which have to be conquered by the player. The right mech and unit configuration is mandatory to dominate the battlefield.

In the second phase, which is the battle phase, every player uses his armed forces to battle the enemy.

 

Building Phase

The player has to find the right Mech configuration and save them for later usage in battles. Every mech configuration has benefits and disadvantages. The sum of equipment will determine the Mechs character. An heavily armed mech will be weak in early game, but evolve into a superior Mech destroyer later on. A lightly armed and fast Mech, is strong at the beginning and can crush creeps easily while losing effectiveness in end game. An example set of equipment and configurations will be presented in the next section.

The mech is supported by units (creeps). The unit types can be chosen by the player and saved together with a mech configuration. The weakness of a certain mech type can be compensated by the right unit squad configuration.

 

Battlefield Phase

The map consists of different lanes connecting the player’s base on one side and the enemies base on the other. Each lane has byroads that lead to automated factories. The player has to conquer these factories to build more complex units. Every factory is guarded by a  neutral defensive structure. Factories can be reconquered or completely destroyed during the whole gameplay.

Fast expansion and conquering factories is mandatory for being in advantage. However a player with less factories still has the possibility to compensate his disadvantage by  working closer with his teammates.

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