Every stat results in a bonus in the battle phase:

  • Energy: Increases ability power regeneration (consumed by special abilities [mana]), health regeneration and attack Speed.
  • Torque: Increases movement speed, health points and armor points (for damage reduction).
  • MIPS: Increases available ability power, increased experience gain, increased weapon precision.

The stats go up with each level. The starting amount of stats will determine the bonus in early game.

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