Every stat results in a bonus in the battle phase:
- Energy: Increases ability power regeneration (consumed by special abilities [mana]), health regeneration and attack Speed.
- Torque: Increases movement speed, health points and armor points (for damage reduction).
- MIPS: Increases available ability power, increased experience gain, increased weapon precision.
The stats go up with each level. The starting amount of stats will determine the bonus in early game.