Author Archives: kane

WEAPONS AND TOOLS

Every Mech type can hold different amounts of weapons and items. Some slots are suitable for heavier weapons; some are limited to light weapons. The weapon type will define its basic attributes: Light Weapons: shoot projectiles. These weapons have less … Continue reading

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MECH TYPES

The usable weapon and item categories are constrained by mech types. The type will additionally determine available slots and carrying capabilities. A mech can be one of the following types: Light Mech: Are fast and agile actors, that can carry … Continue reading

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STATS

Every stat results in a bonus in the battle phase: Energy: Increases ability power regeneration (consumed by special abilities [mana]), health regeneration and attack Speed. Torque: Increases movement speed, health points and armor points (for damage reduction). MIPS: Increases available … Continue reading

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MECH BUILDING

Mechs are the central actors of the game. Their configuration and paired unit types will drastically influence the game. Mechs types, weapons and tools can be combined individually. Every weapon and tool of each mech will have requirements to energy … Continue reading

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STORY

Nobody remembers the earth before the nuclear holocaust. For generations mankind has fought for the last resources on the planet. Not only dust and destruction was left behind in the nuclear war. Automated factories all over the world still produce … Continue reading

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GAMEPLAY OVERVIEW

The game progresses in two phases. In the first phase mechs are built and prepared for combat. Afterwards every mech is provided with a unit squad (creeps). Unit types will be built by the automated factories, which have to be … Continue reading

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